Stage 3, The Chapel, was another detailed scenic masterpiece ensconced in a clearing along one of the winding woodland pathways followed by guests on their enchanted journey to discovery the ‘lost village’.
This stage featured an all DJ line up and ran for Saturday and Sunday of the event, looked after for dbnAudile by Chris Phillips (Pip).
As with the Cabin, there were limited rigging positions available, so the dbnAudile team have to be inventive.
Two CP Mythos moving lights were hung above the DJ booth with another two just inside the door – effectively surrounding the DJ, with four more Mythos on the two stage wings in weather domes, shooting down the audience area.
Four Sharpy Washes – their compact size ideal for the space – were squeezed in above the DJ, with another two behind the Chapel’s two windows, also blasting out into the audience.
Four Atomic strobes were in these same positions, with two LED PARs as key light for the DJ, and another three Spectral LED PARs a side ratchet strapped into the trees to light the front of stage.
Pip used a Pearl Expert to control the lights and enjoyed the opportunity to adopt a creative ‘busking’ style.
Nick Buckley himself ran lighting at the fourth operated stage, Lookout, which was heavily disguised as a forest hideaway and located in Base Camp – together with a collection of funky food vendors, phone charging stations, and chill out areas.
This stage was considerably larger than last year and based around a full structure, supplied, together with all the other stages by G2, with Evolution doing the site-wide stage scenic dressing, which paid huge attention to the detail making each stage stand out.
The stage structure was again utilized for lighting hanging points the four CP Alpha Beam 700s, 8 x a.leda K10s with B-Eye lenses, four Atomic strobes and half a dozen Moles for audience blinding. Twenty-four strings of fairy lights on poles formed a canopy over the audience immediately in front of stage.
Nick ran the lighting from a Pearl Expert console.